Showing posts with label zombies. Show all posts
Showing posts with label zombies. Show all posts

3.11.09

Berlinsky's Report in Zombie Haiti


[Read the Article]

I was eager to meet a zombie for myself, and began making appropriate inquiries. Several weeks later, my wife came home from a judicial conference. Making small talk, a local judicial official mentioned the strange case of zombification that his courtroom had seen not several months before. The case was, he said, “un peu spectaculaire.”

I met Judge Isaac Etienne a week or so later at his unfinished concrete house in the village of Roseaux. Roseaux is on the sea, and the fishermen, their nets already in, were stretched out on the small grassy town square, drinking rum and playing dominoes under a dazzling midmorning sun. The judge was a boyish-looking man of 42, slender, wearing baggy surfer shorts, flip-flops, and a brightly colored Hawaiian shirt.

The dossier was, at bottom, a murder story, the judge said — but it was a murder story with the great oddity that the victim did not die.

30.10.09

Brain Cake for all Ocasions


[Instructions]

Making a Brain cake is fun, cheap and great for Halloween parties or get-togethers. This is a basic instructable to show you how to make the details for this cake, the size and shape depends on your preferences. You can do similar designs for cupcakes or even flat cakes depending on what best fits your needs. This cake is made from two 8 inch pan cakes that were cut and assembled together to make a more realistic brain cake. The gore is also optional, although it does make the cake look more grusome and realistic.

Best...Hallowe'en...Shot...Ever


[From Fine Living]

Bloody Brain Shooter

Channel your inner mad scientist with this Bloody Brain Shooter. Mixing acidic lime juice and Irish cream causes the cream to curdle, creating brain-like strands in the shot.

Ingredients:

1 1/4 oz. strawberry vodka such as Stoli
1/8 oz. Rose's lime juice
3/4 oz. Bailey's Irish Cream
Splash of grenadine

Preparation:

Chill vodka for better smoothness. Add vodka and lime juice to a shaker, shake and strain into a shot glass. Using a straw, dip some Bailey's Irish Cream into the shot. Once you submerge the straw into the Bailey's put your finger on top of the straw to hold the Bailey's in the straw. Dip the straw tip into the vodka and slowly release your top finger. The Bailey's will curdle a little bit due to the lime juice and you should be able to make strands of Bailey's.

Repeat the straw/Bailey's process to build a "brain" in the shot glass. Add a splash of grenadine to the concoction to add the 'blood' to the mix. Down the hatch as a shot.

10.4.09

The Neuropsychology of Zombies


"They're coming to get you Barbara!"

When the reanimated corpses of the recently deceased begin to rise from the earth and seek human flesh as sustenance, a small group of survivors take refuge inside of a farmhouse. Armed only with guns, blunt instruments and the knowledge that a blow to the head is the only means of taking down their decaying assailants, the living must attempt to last the night. Director George A. Romero gave rise to the survival horror genre with this landmark film, and his vision of the slow-moving, cannibalistic walking dead quickly became the textbook definition of "zombie".

Joining us before the film to discuss the theoretical neuroscience of zombies and the psychological effects they have on others is psychiatrist Steven Schlozman, MD, a self-described zombie film fanatic and pop culture enthusiast. What would the brain of a zombie look like? What can neuroscience tell us about zombies’ lack of executive function, lousy balance, and outsized appetites? From a psychological perspective, why do normal people, in the absence of being infected, descend to sub-cortical zombie behavior in almost every zombie movie? And just what is it about the concept of the living dead that continually fascinates audiences? Zombie fans will have lots to chew on…

Steven Schlozman is an assistant professor of psychiatry at Harvard Medical School and lecturer in education at the Harvard Graduate School of Education. He is the editor of the "Youth Culture Column" for the Newsletter of the American Academy of Child and Adolescent Psychiatry, and he writes about the interface of popular culture, music, and the humanities throughout medical education.



[Read Article]

17.2.09

Dead Set


[Episode Teasers]

Awesome TV series with a twist plot. Quite enjoyable if you're not a zombie purist (hey, i play Left 4 Dead).
[Official Website]

If you ever want to buy these tv series, please read my previous post about it.

13.2.09

Sebastian's Voodoo



[High Quality]

This year the Grand Winner was chosen by the combined ranking of both the Community and Jury, meaning Sebastians Voodoo was loved by all. A voodoo doll must find the courage to save his friends from being pinned to death. Created by Joaquin Baldwin.

11.2.09

Create Your Own Zombie Game Poster



SEGA released an original way to publicise the new House of the Dead: Overkill. Try this and you might have a new wallpaper.

[click to start]

4.2.09

Live Action Splatterhouse

If you were a die-hard fan of SEGA back in the day, you might remember a small game called Splatterhouse. Found this while roaming endlessly against internetian tides. Enjoy!


31.1.09

Game: Paladin


Click to Play.


Fight zombies, skeletons, Giants and Gods with spells and might, through this epic game!!

25.12.08

Left 4k Dead

More...



Left 4k Dead was made by Markus Persson,
for the 2009 Java 4k Competition.
The entire game is less than 4kb.

The game is inspired by Left 4 Dead by Valve Software.

How to play:

Use WASD to move. Move the mouse to look around. Press the left mouse button to fire. To reload, press R. Yellow powerups restore clips. Red powerups restore health. Beating a level means the game gets harder, but you get more points for each zombie.

6.11.08

Simon Pegg on Why the Undead Should Never Be Allowed to Run



The dead and the quick
Everyone knows the undead don't run - so how come they were sprinting about in Charlie Brooker's recent TV drama? Simon Pegg argues for a return to traditional zombie values

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As an avid horror fan, I found the prospect of last week's five-night TV zombie spectacular rather exciting. Admittedly, the trailer for E4's Dead Set made me somewhat uneasy. The sight of newsreader Krishnan Guru-Murthy warning the populace of an impending zombie apocalypse induced a sickening sense of indignation. Only five years previously, Edgar Wright and I had hired Krishnan to do the very same thing in our own zombie opus, Shaun of the Dead. It was a bit like seeing an ex-lover walking down the street pushing a pram. Of course, this was a knee-jerk reaction. It's not as if Edgar and I hadn't already pushed someone else's baby up the cultural high street - but that, to some extent, was the point. In Shaun of the Dead, we lifted the mythology established by George A Romero in his 1968 film Night of the Living Dead and offset it against the conventions of a romantic comedy.

Still, I had to acknowledge Dead Set's impressive credentials. The concept was clever in its simplicity: a full-scale zombie outbreak coincides with a Big Brother eviction night, leaving the Big Brother house as the last refuge for the survivors. Scripted by Charlie Brooker, a writer whose scalpel-sharp incisiveness I have long been a fan of, and featuring talented actors such as Jaime Winstone and the outstanding Kevin Eldon, the show heralded the arrival of genuine homegrown horror, scratching at the fringes of network television. My expectations were high, and I sat down to watch a show that proved smart, inventive and enjoyable, but for one key detail: ZOMBIES DON'T RUN!


I know it is absurd to debate the rules of a reality that does not exist, but this genuinely irks me. You cannot kill a vampire with an MDF stake; werewolves can't fly; zombies do not run. It's a misconception, a bastardisation that diminishes a classic movie monster. The best phantasmagoria uses reality to render the inconceivable conceivable. The speedy zombie seems implausible to me, even within the fantastic realm it inhabits. A biological agent, I'll buy. Some sort of super-virus? Sure, why not. But death? Death is a disability, not a superpower. It's hard to run with a cold, let alone the most debilitating malady of them all.

More significantly, the fast zombie is bereft of poetic subtlety. As monsters from the id, zombies win out over vampires and werewolves when it comes to the title of Most Potent Metaphorical Monster. Where their pointy-toothed cousins are all about sex and bestial savagery, the zombie trumps all by personifying our deepest fear: death. Zombies are our destiny writ large. Slow and steady in their approach, weak, clumsy, often absurd, the zombie relentlessly closes in, unstoppable, intractable.


However (and herein lies the sublime artfulness of the slow zombie), their ineptitude actually makes them avoidable, at least for a while. If you're careful, if you keep your wits about you, you can stave them off, even outstrip them - much as we strive to outstrip death. Drink less, cut out red meat, exercise, practice safe sex; these are our shotguns, our cricket bats, our farmhouses, our shopping malls. However, none of these things fully insulates us from the creeping dread that something so witless, so elemental may yet catch us unawares - the drunk driver, the cancer sleeping in the double helix, the legless ghoul dragging itself through the darkness towards our ankles.


Another thing: speed simplifies the zombie, clarifying the threat and reducing any response to an emotional reflex. It's the difference between someone shouting "Boo!" and hearing the sound of the floorboards creaking in an upstairs room: a quick thrill at the expense of a more profound sense of dread. The absence of rage or aggression in slow zombies makes them oddly sympathetic, a detail that enabled Romero to project depth on to their blankness, to create tragic anti-heroes; his were figures to be pitied, empathised with, even rooted for. The moment they appear angry or petulant, the second they emit furious velociraptor screeches (as opposed to the correct mournful moans of longing), they cease to possess any ambiguity. They are simply mean.


So how did this break with convention come about? The process has unfolded with all the infuriating dramatic irony of an episode of Fawlty Towers. To begin at the beginning, Haitian folklore tells of voodoo shamans, or bokors, who would use digitalis, derived from the foxglove plant, to induce somnambulant trances in individuals who would subsequently appear dead. Weeks later, relatives of the supposedly deceased would witness their lost loved ones in a soporific malaise, working in the fields of wealthy landowners, and assume them to be nzambi (a west African word for "spirit of the dead"). From the combination of nzambi and somnambulist ("sleepwalker") we get the word zombie.


The legend was appropriated by the film industry, and for 20 or 30 years a steady flow of voodoo-based cinema emerged from the Hollywood horror factory. Then a young filmmaker from Pittsburgh by the name of George A Romero changed everything. Romero's fascination with Richard Matheson's novel I Am Legend, the story of a lone survivor struggling in a world overrun by vampires, led him to fixate on an aspect of the story leapfrogged by the author: namely, the process by which humanity is subjugated by the aggressive new species. Romero adopted the Haitian zombie and combined it with notions of cannibalism, as well as the viral communicability characterised by the vampire and werewolf myths, and so created the modern zombie.

After three films spanning three decades, and much imitation from film-makers such as Lucio Fulci and Dan O'Bannon, the credibility of the zombie was dealt a cruel blow by the king of pop. Michael Jackson's Thriller video, directed by John Landis, was entertaining but made it rather difficult for us to take zombies seriously, having witnessed them body-popping. The blushing dead went quiet for a while, until the Japanese video game company Capcom developed the game Resident Evil, which brilliantly captured the spirit of Romero's shambling antagonists (Romero even directed a trailer for the second installment). Slow and steady, the zombie commenced its stumble back into our collective subconscious.


Inspired by the game and a shared love of Romero, Edgar Wright and I decided to create our own black comedy. Meanwhile, Danny Boyle and Alex Garland were developing their own end-of-the-world fable, 28 Days Later, an excellent film misconstrued by the media as a zombie flick. Boyle and Garland never set out to make a zombie film per se. They drew instead on John Wyndham's Day of the Triffids, as well as Matheson and Romero's work, to fashion a new strain of survival horror, featuring a London beset by rabid propagators of a virus known as "rage".


The success of the movie, particularly in the US, was undoubtedly a factor in the loose remake of Romero's Dawn of the Dead in 2004. Zack Snyder's effective but pointless reboot parlayed Boyle's "infected" into the upgraded zombie 2.0, likely at the behest of some cigar-chomping, focus-group-happy movie exec desperate to satisfy the MTV generation's demand for quicker everything - quicker food, quicker downloads, quicker dead people. The zombie was ushered on to the mainstream stage, on the proviso that it sprinted up to the mic. The genre was diminished, and I think it's a shame.


Despite my purist griping, I liked Dead Set a lot. It had solid performances, imaginative direction, good gore and the kind of inventive writing and verbal playfulness we've come to expect from the always brilliant Brooker. As a satire, it took pleasing chunks out of media bumptiousness and, more significantly, the aggressive collectivism demonstrated by the lost souls who waste their Friday nights standing outside the Big Brother house, baying for the blood of those inside. Like Romero, Brooker simply nudges the metaphor to its literal conclusion, and spatters his point across our screens in blood and brains and bits of skull. If he had only eschewed the zeitgeist and embraced the docile, creeping weirdness that has served to embed the zombie so deeply in our grey matter, Dead Set might have been my favourite piece of television ever. As it was, I had to settle for it merely being bloody good.




(Original Article)

21.5.08

[Rec]



[Rec] is one of the best new horror films ever made. As it was released only 2 years ago, i'm not in the liberty of posting the video here.

If you really want to watch this film, i suggest you buy the dvd once it comes out. If you really REALLY want to watch it, search in the video area of a website that begins with the letter G and ends with the letters oogle.

Official website (official blog)

Check the trailer and audience reaction.

15.5.08

Game: The Last Stand 2

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After a failed rescue, our hero manages to hole up in a store in the town of Glendale. Hearing a radio broadcast announcing evacuations from the mainland in Union City, he begins gathering supplies and weapons and begins the journey across the state.

The zombie horde are unrelenting, insatiable. The only chance to survive is to make it to Union City in 40 days, before the evacuations end.

Move from town to town collecting all you can carry and defend yourself through the night.

30.4.08

Game: The Last Stand

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The Last Stand series is an action/defence game set in the zombie apocolypse. Blending basic strategy, action and defence game elements.

A great infection has fallen upon the earth. What few survivors made it through the initial chaos of the first few weeks are scattered across the country. The extent of the damage is unknown, all those that survived know is that they must escape.

Survive the night fighting off zombies from your barricade. Survive longer than a day by making use of the daylight hours effectively by:

- Repairing your barricade
- Searching for weapons
- Looking for other survivors to help repair, search and defend the barricade.
-------------------------
Features:

- 20 Days & Nights of Gameplay
- 11 different weapons
- 3500+ random zombie appearances

This Game is made by ConArtists